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Production

Pablo "Dr. Spielmann" Dopico
Project Lead
Jeff "Jaboo224" Johnson
Art Lead
Adam "Asphodel" Labbe
Lead Programmer
Kurt "Bluestrike" Stassen
Senior Level Designer
Daniel "Spanks" McClelland
Lead Animator
Dave "Cynu" Weid
Network Administrator

Development

Chris "2d-Chris" Kay
Mapping (Haditha, Haditha Night)
Thiago "Minotaur0" Klafke
Level Designer
Aleks "Des" Katunar
Video Editor
Daniel "DannyCoy" Conroy
Prop Artist
Michael "Majoris" Majoris
Level Designer
Jeroen "Xanthi" van Werkhoven
Mapping & Environment Art
James "JamesM" Moore
Animator
Mitchell "Engineer" Keesee
Sound Artist
Sturlasson "Skjalg" Mæhre
Level Designer
Jamie Lea-Baran
Level Designer
Marc "Moroes" Bidoul
Level Designer
Matt "CrazyMatt" Fagan
Character Modeller
Xon "TwinkeMasta" Lu
Weapon Models & Textures
Chris "The End" Gutierrez
Compiler
Mark "Splinter" Ferguson
Weapon / Character Textures
Matthew "Schmung" Carter
Weapon Models
Guillaume "DelaZ" Goddeeris
Public Relations
Xavier "Ailix" Le Guen
Models & Textures
Peter "Pete" Conneely
Weapon Models & Textures

 

Past Core Contributors / Advisors

Jeremy Blum
Former Project Lead
Douglas "Skybex" Hamilton
Senior Level Designer
Matthias "Steppenwolf" Schmidt
Mapping (Baghdad, Croatian Theater)
James "Pongles" Mansfield
Lead Programmer
Joey "Erratic" Adey
Mapping and Environment Art
Jon "Jonny Phive" Hickenbottom
Mapping (Ramadi)
Rick_D
Prop Modeller
Andrew "Argyll" Spearin
Founder / Senior Advisor
James "DarkNemisis" Cantrell
Weapon Textures
Jethro "deathz0rz" Beekman
Programmer
Oliver "dux" Hobbs
Mapping (Croatian Theater)
Louka "Louti" Outrebon
Programmer
Mark Eaton
Artist
Simon "nooba" Burford
Mapping
Lasse "spine" Olsen
Map and Character Textures
Lasse "st0lve" Pedersen
Environment Artist
Alex "strykerwolf" Wright
Weapon Animations
Rob "object" Graff
Web Administration
xENO_
Programmer
Erling "EKS" Sæterdal
Programmer
Gustav "union" Lundwall
Environment Art

 

Lest we forget

Thomas "TomR" Reyneri
Character Animator - Rest in Peace

Contact Us

If you need to contact us about anything, please send an email to mail 'at' insmod.net.

If you wish to engage the development team in informal discussion, our IRC channel is a great place to come visit. We use IRC as a means to centralize our development team, so you can almost always count on us being there. Our channel is #insurgency located on the GameSurge network.


Community Relations / Testing

Rellik Remag
Lead Tester - North America
Brian "Tox2" Schneider
QA Tester North America
Alexandros "Endless" Kontinis
Lead Tester - Europe
Broadsword
Public Forum Administrator

 

Past Contributors

If you feel you should be listed here, please do not hesitate to tell us.

Back-Slash
bahamut0013
Blue2k
Chase
Crazer
Day
Dennis
DooVoo
enin
Evert
Flaterectomy
FMPONE
Highlander
hybrid11
Imperator
InFraReD
Masako
Mercatorn
Nokia
Ooghijmiqtxxxa
Pericolos0
PhilipK
Polygon
Postman778
Seth
Soulescape
Speculator
Spence
Spydr
Squad
TeddyBear
Venom908
Zazi
Swado
Brutal
Jenz
Macky
Mox
Pow89
Reko
smjustice
Striff
Root
Bluewolf
LimaKilo
Object
Hipsh0t
geno

Special Thanks to...

If you feel you should be listed here, please do not hesitate to tell us.

All who helped beta testing the Mod
Our forum moderators
Phil Reyneri
davew
Excellence
Grimes
Jay Lindsay
JBowles
Model_14
OpticHelix
Priest
Pytagoras
Ralfst3r
Shockwave
Sphincter
Stukov
Squirelly
Tolchok
Viper
Xtr33m3
Zachariah
IGN
Planet Half Life
SteamFriends
ModDB